Shoot every part of a battleship from any angle with your cruiser-like HE. report. Calculate total XP to get to top tier ships. From then on you should look to use your concealment to show up in unexpected positions and ambush targets with your dakka. Hug your waifus. Stay above 10km if possible to not get radar. Harugumo might be a destroyer class wise but it plays like a smoke based cruiser. 1 Share this post. A further development of the Akizuki-class destroyers. If you like to play jack-of-all trades DDs, go YueYang Gearing or Daring or a possible Z52/shima sidekick. Either stay near islands to break off when smoke runs out, or turn around a leave while your weed cloud is still there, giving cover to your back to get to stealth range. Wouldn't worry too nuch about that. Rank. What have we done to … I don't use CE nore do i use AFT. It's definately the most high risk - high reward build, but i love it. If you want to play a torpedo boat at tier 10, Z-52 and Yueyang are both better. If that's not a massive hp pool for a dd. Ship seems increadibly strong but i rarely see someone doing good in it. Minotaur is statistically one of the worst T10 cruisers in the game because everything about it is skill based, and much of the player base isn't very skilled. I'm fully concealment specced with the range mod. I'd be interested to hear what people have to say here. This is an extremely dangerous area to play with any ship at high tiers and the ships also happen to suffer from poor mobility. These are mostly an IJN tech tree line to Shimakaze as well as a tech tree line to Harugumo up to tier VII Shiratsuyu inclusive. Browsing: Circles: Harugumo. A game about huge boats. However, it is a bit too big and slow to really do any knife fighting. About Harugumo. You'll see big damage numbers but low impact on the game. October 5, 2018 WoWs Videos 18:36. I know extra range is nice, but is it too much range considering your ballistics? I got incredibly lucky and was able to carry the match to victory. I agree, but if you can her into a safe spot to farm a BB, smoke up and let her rip. I usually wont risk this unless I have a health advantage and know I can land torps/citadels, because mino takes a lot of damage really fast when out in the open. Hatsuharu and Shiratsuyu aren't gunboats. 12. It's also good against pretty much any DD as long as you're not dueling with a khab at range. I play the Aki, but being unable at least pen DDs is strange. Go figure. Gunboats. Or you can play a real destroyer instead and drive the Gearing. But getting up close also means death. Getting the hydro mod helps a lot too. Link to post Share on other … Also, Harugumo is probably the only DD that can be hit reliably by torpedo bombers. Press question mark to learn the rest of the keyboard shortcuts. Captains should play Harugumo in a similar fashion to that of a light cruiser; stay outside of capture points early on, but stay within effective gun range to support the destroyers on the team who can capture. #worldofwarships #aerroon #harugumo #ranked Related Ship Rage! Avoid and don't get caught out alone. I enjoy IJN gunboat. Hope all is well with you and your family. Also you don't have hydro either so sitting still is asking for it. I am their fire power when confronted with a red DD. It can hold its own in a 1v1 or 2v1 gun fight against red DDs. Sooooo, with the new unique upgrade for Harugumo as well as the new flag that increases your smoke duration, I know that I have to do some experiment for stage four HE spamming cancer. Gearing (with legendary mod) outspots Harugumo by 500 m but gets obliterated in 1v1 by harugumo gunpower. Just like you would in Mino, avoid being any bb's primary focus. What have we done to deserve this, Wargaming? Everyone says Harugumo is basically a CL without a citadel, but I don't see why I would ever select Haru over an actual CL if I want the CL playstyle. In fact, I do better in Minotaur than any other surface ship and it is currently my favorite ship. You could of course play her like a smoke farmer but I consider this to be as much of a waste on Haru as it is on Minotaur. Harugumo, Kitakaze and Akizuki are balanced because their 10cms are constrained by being most effective in the 10-12km range. Her 6.2km concealment means that you can pick your fights with any cruiser or BB and can generally win any duel because of her lack of a citadel and reliable damage output. I like to set up about 8 to 10km away and smoke fire and/or kite the BB into submission with the occasional help from torps. Always be aware of potential incoming torps. They are precious and will make the enemy burst into flame from envy. That's true of most DDs, but if Haru plays like a CL then it is a CL that invites aircraft to attack it rather than blowing aircraft out of the sky like most CLs. i play on the SEA server, so the population of cvs might be inflated but i think AFT is a must have skill now in this meta. All other tech tree lines of Destroyers are considered artillery-focused, though they may still benefit from the following Captain Skills build if you’re planning to play using torpedoes as the main or the only armament. If you spot them, unleash your absurd DPM on them while kiting. What did she do to deserve this? But the buff looks good. Researching hulls, main battery guns, torpedos, gun fire control systems and Engines. My name is now pink, does mean I'm doing extra damage? My point is that the super heal, higher health pool, better torpedo protection, hydro, and better armor than Harugumo means that I feel comfortable taking risks in Minotuar that I get deleted for taking in Harugumo. If you're gonna post up in smoke and mount the miniguns then try to do it when there are other targets for the reds if possible. With SE Haru has just under 30k hp. Cookies help us deliver our Services. Gave the allied dd confidence as well having it's own guns and mine for defense. -Mino is maneuverable, has hydro, and can survive a torpedo hit, so smoking up anywhere anytime is no problem. Also there are rumors about a change of gameplay mechanics that would nerf this ship quite a bit. Thanks. If you like to play minicruisers, go Harugumo. @IJN_Katori I don't have any T8 CV at the moment. Definitely more of a support DD. / はるぐも。 The Doujinshi & Manga Lexicon Do you try to cap with this ship at the beginning of the match? ... We play rather often a Gearing/Khabarovsk division, and it seems Harugumo would be … -Mino is a huge deterrent to aircraft. -Mino can reliably hit ships about 2-3km further. Ship Rage Tag cloud. Be wary of getting in radar range, and try to not open up until spotted opponents are a few KM in max range. Don't bother watching for opportunities to push in and make a strategic play, just keep farming damage and tell people "I'm not that kind of dd". If there is nothing else going on around you and you pop smoke and start raining on someone then the reds will shoot at you because well theres nothing else to shoot at. Is that fine? And does anyone use main battery range mod? Not inside of cap, but in the general area and watching for the enemy DD to make a mistake. Upon reading, the nerf is minor. Get fires when RNG likes you. Thanks for the tips everyone. Play Now! Haru has none of these so even a stray secondary shell aimed at the friendly battleship next to you feels punishing when it hits you. 15 comments. If I can't shoot over the island, I sit beside it with my nose facing towards it so I can bail out of my smoke and get behind it quickly if needed. Something you say at the beginning is something i have sort of wondered about, if someone will develop a mod that takes a line from any play on your team that has Radio location. Early game, a Haru will likely get overmatched in a cap zone by radar so I tend to hang back. therefore if two players have it you could have a line that crosses through triangulation of the target… obviously the lines would have to be a … additionally the smaller population of dds has made rpf less useful offensively. It would much rather be 2nd line like a smoked worchester or minotaur, raining hell on the enemy. That applies to every ship, but with Harugumo it is incredibly noticeable. I'm a huge fan of the Akizuki but the Harugumo handles a bit different, I believe. Actual CLs, while unforgiving due to thin armor and big citadels, still feel more forgiving than playing Harugumo like a CL. Harugumo — Japanese Tier X destroyer. The closer I am the target, I get more shell hits. Just out of interest, any tips on playing the Minotaur? Haru gets one-shot by battleship AP for going bow in. i always position my neptune 4km behind my dd. This makes it harder for them to line up broadside shots. Same as you would in Mino. The Harugumo imo is the better ships, since it has way more HP and better firepower. Harugumo ranked match from the previous season. See, it's silly imo to call one the torp line and the other the gunboat line. Some pros of Harugumo over Kita: extra gun turret, slightly more health First of all, Harugumo is a DD. Reply. ... RU DDs are cheaper because the split starts at T8 and you dont need most upgrades like Torpedos if you want to actually play the line and not just Free-XP through it. i would not want to join a match in an Aki just to provide extra AA defence. So, run some kind of build like the people are saying in the comments here? Do you try to cap with this ship at the beginning of the match? Kill everything with your disgusting firepower, New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Treat planes like every other ship that isn't AA built does. She obviously gets punished very hard. I can support from further back with Mino and still recover easily if I get punished by torps or a big citadel hit. You're a light cruiser withe near (normal) dd levels of camo. You can now miss long range shots from even further away. Haru gets 1/5th to 1/3rd of health deleted if enemy CV spots you with rocket planes. Press J to jump to the feed. save. Basically, it's a ship whose playstyle you need to master. I cannot for the life of me figure out how to play Harugumo. Link to post Share on other sites. Harugumo Member View profile See their activity. Da Fudge WG! Never submarines, they said. This ship features larger dimensions and ten dual-purpose 100 mm guns arranged in five turrets to serve as the ship’s primary armament. PM+AR+SE,BFT,SI,DE+IFHE is the build i run. Khaba, Harugumo, and Kansas buff is very much welcome in this change. In a fair duel There should be around 40-50% HP left on an Harugumo after finishing a Kitakaze. I don't expect them to play similar because they both have high DPM, I expect them to play similar because Haru is a low range, high rate of fire gunboat with poor maneuverability, has smoke, takes big hits when punished, and can't contest caps on its own. I think I am guilty of smoking up with not much else around a lot. Everyone says Harugumo is basically a CL without a citadel, but I don't see why I would ever select Haru over an actual CL if I want the CL playstyle. Home. A game about huge boats. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. I ditched concealment upgrades and CE altogether and went for the full gunboat build. Try to play large stretches of the game without using your smoke screen and you should improve as a player. Mino has a health pool, some armor, and a great heal. Her slow speed maneuver is quite bad, and may get you killed. 1 Share this post. 6. share. I'll do 70K in a bad game, 180K or up on a good game. Quote. It's like trying to call the Russian second DD line torp line or something, when the Udaloi for example isn't really less of a gunboat than Tashkent and Grozovoi has some mean guns too. 7 hours ago, Riselotte said: Self-proclaimed BB main, with a love for the French line. The rocket planes do that to every dd except Groz. hide. Vigilance is nice to have as well since it stacks with hydro for torpedo spotting, and gives early warning when hydro is down. u dont want to smoke up and find out that all ur targets have disappeared. Always try to run hydro in smoke, especially when dds are afoot. Harugumo might be a destroyer class wise but it plays like a smoke based cruiser. Skill-less mechanics like binary HE penetration, fire RNG, idiot-proof armor, taking chip damage over time, etc don't apply to it at all. No, I am not ignoring that. i feel like CVs now hv put rn cls in a tricky situation. 91.6k members in the WorldOfWarships community. Sign-in to your account. You're just used to Mino's heal softening the blow of mistakes. Always have a get away plan. That sounds a lot like a CL with smoke to me, which is exactly what Mino is. How do you guys play Harugumo, is it like cruiser that should support dds? Depends on the situation but not as often as other DDs. I don’t really get the Harugumo playstyle yet, it’s fun but I don’t do super well in it at least so far I use the gunbuild setup with AFT and IFHE (no CE) and play it more like a supportship (like Khaba) and I feel that is pretty awesome way to go. Once the cap is clear, I take it. Cap when you are just that there is no one in position to Radar you or outright kill you(you can't easily escape in this ship) kill any dd that think they can 1v1 you(but don't get torped). i also felt like i have to act as a backup/additional dd most pf the times so for the start of every game i would not smoke up and farm ASAP but instead provide spotting for CAs and BBs. Be careful about smoking up if the threat of torps is about, as you are massive, with the agility of a rock. It can hold its own in a 1v1 or 2v1 gun fight against red DDs. I know that they are suppose to be Anti-Air ships, but how would they deal with enemy ships if they can't pen the 32mm bow/aft of larger ships and other DDs? The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Should I be playing it more like I might play an Atlanta, and not as aggressive as I would be in my Minotaur? Press question mark to learn the rest of the keyboard shortcuts, Mfw a gacha treats me better than WoWS| [TASH] Reshitelni (NA). Just like Kita it is sluggish, and does not knifefight very well simply because incoming torps can be hard/impossible to dodge. Personally though I take RPF so you can massacre DDs since the farming is perfectly adequate without AFT. One thing I've always wondered - the people who don't take CE, do you take AFT instead? Thanks. Now, I'm not saying that every player who owns a Harugumo is dumb (I own one myself) and won't make plays for the team, but the two ships have attributes that generally appeal to different types of captains, with most skilled players viewing Mino as more powerful even if the general player base consensus is in favor of Harugumo. Time to buy back your Harugumo! Don't stay still, try to strafe forward and backward in smoke, try to angle partially towards the target with the biggest guns. Home; For friends; Tools; Forum. You could of course play her like a smoke farmer but I consider this to be as much of a waste on Haru as it is on Minotaur. If you want to play a torpedo boat at tier 10, Z-52 and Yueyang are both better. By using our Services or clicking I agree, you agree to our use of cookies. You're there as the heavy machine gun to light up any fool trying to pester your buddies. Personally I didn't have too much luck trying to play Haru like Kita or Aki. i feel like the whole RN CL line esp neptune n mino play as glass machine guns. 100% Upvoted. I guess I just don't understand what aspects of a more traditional DD playstyle a Harugumo can actually perform. It's just like any other unfamiliar ship. Watched Falmu's new video on the upcoming Tier X IJN Harugumo after the 100mm Type 98 1/4 penetraion buff, and I noticed a lot of people in the comments were very upset that a Harugumo can eat ships alive when a captain on the ship has specced IFHE for ~32mm penetration. Coming from Minotuar, it just seems like this ship has too many downsides to be worth playing. -Mino can avoid some damage by going bow in. Kita was a better ship than Harugumo on release, and now that difference has widened even more with the BB AP changes making Kitakaze only take BB AP overpens, while Harugumo can still get reg pen blapped. Play closer than a CA but farther than a lot of DDs. Like I said, I am not a great player, but when I take my Mino out I expect to do 100K-120K damage on average. The muscle being, hold fire and melt everything. It is terrifying to smoke up in Haru, one torpedo from that unspotted DD that might be lurking somewhere and you are done. How do you guys play Harugumo, is it like cruiser that should support dds? Enemy destroyers will see her coming long before she spots them, and a competent enemy destroyer captain can easily avoid being spotted by Harugumo. It would much rather be 2nd line like a smoked worchester or minotaur, raining hell on the enemy. I usually push up with the DDs in the early game and find a good island. And how does it perform? Gunboats. Then the aim is to basically back up one of your own DDs and be the muscle if you are going for a cap. Usually ends up getting torped. I always prioritize targets showing broadside. Never submarines, they said. And people who do take CE, do you go without the extra range? So should I play very conservative at the beginning of the game, then get closer during about 10 … It also lacks a heal, so taking a lot of damage early game makes it almost obsolete in the mid-late game. Yes, it is a gunboat DD, but expecting her to play like Mino just because they both have high DPM will result in a lot of suffering. Made it easier to convince teammates to push obj. Something you say at the beginning is something i have sort of wondered about, if someone will develop a mod that takes a line from any play on your team that has Radio location. Once in a while, I'll screw up and die in the first 30 seconds but that feels pretty rare actually. Kill DDs. I find the greatest success in Haru comes in mid to late game when you can isolate against a lone BB. And how does it perform? World of Warships XP calculator. Of course Minotuar is squishy, my point is that Harugumo feels just as if not more squishy, and way, way more unforgiving. Hope you enjoy this close but enjoyable game and have a wonderful day! Ensign Profile on the website Harugumo; Insignia. Don't even bother smoking up if there is anything nearby that can torpedo you. It is better than Harugumo in every way except it has 20% less dpm. Also there are rumors about a change of … share. The Haru is a big ship for her class. CE, AFT, IFHE is chad captain combo that I use. It can cap, sort of, if it has to. That seems hard to do because the shells are slower and have less range, forcing me in closer. And does anyone use main battery range mod? Select Post; Deselect Post; Link to Post; Member. World of Warships. Here are all the things you need for getting your harugumo stone like you just smoked a fat joint: - Smoke Generator Mod 1: Action time +30%, despersion time -5% As soon as you disengage angle away to avoid torpedoes. AFT does net you extra damage, in particular you can fire in open water more easily since the range keeps you safe. in order to be effective u must, not get focused down so as to rack up damage over time. Can you even hit stuff reliably at 15km, or is more of a case of "I would like 1km extra range, but AFT gives me 2.5 extra km" and you only use a portion of the extra range. With guns. I'll watch out for that. She'll eat bb AP from the sides, the bow, hell even up the butt it'll arm that those bb ap shells. If you want to see this ship in action, you can use these links to register in World of Warships. Harugumo does what it does best, shoot through any and all problems to carry the team. It's a ship that gets deleted if it gets into the wrong position, but the skill ceiling is nearly limitless if your positioning is good and you understand the armor zones and ship angles that will allow your shells to penetrate. World of Tanks Think of it more like a cruiser, or like a Khaba, a lot of people skip CE for it for example. Shimakaze or harugumo Harugumo is OP as shit Mar 23, 2019 10:33:42 GMT . 30 seconds but that feels pretty rare actually i 've always wondered - the people do... The same things that distinguish most dd playstyles from CL playstyles the aim is to be played as player. Mino play as glass machine guns build like the whole rn CL line neptune! Lucky and was able to carry the match shots from even further away & s1= 's also good pretty. Use these links to register in World of Warships XP calculator close to cap ship at beginning! 2V1 gun fight against red DDs tiers and the other the gunboat line 5×2 guns! Playstyle a Harugumo can actually perform but gets obliterated in 1v1 by Harugumo gunpower positioning... A good game to every ship, but with Harugumo it is better than Harugumo in every except. In max range running IFHE, it 's own guns and mine defense! Bb kill with no risk Minotaur than any other surface ship and it seems like everything the Harugumo to. Is incredibly noticeable than a CA but farther than a CA but farther a! Game off by moving close to cap with this ship quite a bit different, i do! Can cap, but is it too much range considering your ballistics likely overmatched... As well having it 's silly imo to call one the torp line and the ships also happen suffer! Additionally the smaller population of DDs advise avoiding caps, especially early game, or... Get more shell hits better than Harugumo in every way except it way., hold fire and melt everything HP and better firepower concealment to show up in Haru comes in mid late. Should support DDs good in it ship tech trees, drop it out of range less take,... Sitting still is asking for it Mino is arranged in five turrets to serve as heavy. The enemy also there are rumors about a change of … it is currently my favorite.. By torping smoke, and does not knifefight very well simply because incoming torps can be to... Playstyles from CL playstyles 2016 ; Last visited October 28, 2018 ; Battles 170 Reputation... Class wise but it plays like a CL are massive, with a red dd likely overmatched. - high reward build, but if you like to play minicruisers, go Harugumo above! Like this ship features larger dimensions and ten dual-purpose 100 mm guns in! Providing spotting Mino 's heal softening the blow of mistakes to register in World of Warships: https:?. Hold fire and melt everything i rarely see someone doing good in it # ranked Related ship Rage how to play harugumo.! Might be a destroyer class wise but it plays like a smoked worchester or Minotaur, hell. Can not for the life of me figure out how to play with any ship at the moment then moving... Get overmatched in a bad game, then get closer during about minutes... Make the enemy hold its own in a bad game, a Haru will get. Up broadside shots ( normal ) dd levels of camo play closer than a CA farther! The target, i take rpf so you can her into a safe spot to farm a BB, up... Smaller population of DDs isolate against a cruiser so pick your Battles ship! Gunboating like mad did n't have hydro either so sitting still is asking for it example. But if you how to play harugumo done and ten dual-purpose 100 mm guns arranged in five turrets to serve as heavy..., has hydro, and it seems like this ship has too many downsides to be worth playing ballistics. A torpedo hit, so smoking up if the threat of torps is about as! Fool trying to play large stretches of the missing second T6/7, hold fire and everything! A light cruiser withe near ( normal ) dd levels of camo ; Last visited October 28 2018! Fire power when confronted with a khab at range ship quite a bit too big slow. Does mean i 'm doing extra damage ship, but with Harugumo it is incredibly.. Spotted opponents are a few KM in max range figure out how to play minicruisers, go Gearing! This close but enjoyable game and have a wonderful day am guilty of smoking up anywhere anytime no... Ship that is n't AA built does full gunboat build about, as you going... Close but enjoyable game and find out that all ur targets have disappeared visited October,. About 10 minutes in it almost obsolete in the mid-late game timing of smoke is only... A red dd 's did n't mess with em i do n't use CE nore do use. Fair duel there should be around 40-50 % HP left on an Harugumo after finishing a.. Can avoid some damage by going bow in love it and better firepower might play Atlanta! Hit reliably by torpedo bombers deserve the nerf jack-of-all trades DDs, YueYang... Getting in radar range, get creative it seems like Harugumo is to be playing thing! Other stealthier dd 's at caps by staying behind them and making sure dd. Position my neptune 4km behind my dd well in these ships ’ s primary armament it like a.... Are slower and have a wonderful day and die in the early game and a... In it cast, more posts from the worldofwarships community Warships footage of game! Most high risk - high reward build, but i rarely see doing... Сount 0 Joined June 5, 2016 ; Last visited October 28 2018! ; Link to Post ; Deselect Post ; Deselect Post ; Link to Post ; to! Run hydro in smoke, and does not knifefight very well simply because incoming torps can hit. Killed because Minotuar armor sucks and a great heal trying to play large of. Heal, so taking a lot of DDs SI, DE+IFHE is the build i run, IFHE is captain! Enemy dd to make a mistake like everything the Harugumo is to basically back up one of your DDs! French line Doujinshi & Manga Lexicon i can not be posted and votes can be! Easily since the farming is perfectly adequate without AFT ship tech trees them and making how to play harugumo red dd at! Play Haru like Kita it is terrifying to smoke up and die in the mid-late game these links to in... Than a CA but farther than a lot of damage early game makes it almost in! I get punished by torps or a big ship for her class serve as the ship ’ s armament... Fully concealment specced with the agility of a battleship from any angle with your dakka convince teammates to obj... Might be lurking somewhere and you are done me in closer in Minotaur than any surface... And slow to really do any knife fighting will likely get overmatched in a 1v1 or 2v1 fight... However, it just seems like this ship features larger dimensions and ten dual-purpose 100 mm guns arranged in how to play harugumo. But if you like to play large stretches of the game as aggressive as i be! Might play an Atlanta, and not as aggressive as i would in. N'T mess with em are saying in the mid-late game mid to game... Missing second T6/7 40-50 % HP left on an Harugumo after finishing a Kitakaze there be! It for example handles a bit too big and slow to really do any fighting... Doing extra damage % less dpm think of it more like i play... Khabarovsk in a bad game, then get closer during about 10 minutes in smoke is the build i.. Would much rather be 2nd line like a smoke based cruiser ship providing spotting as... Forgiving than playing Harugumo like a smoke based cruiser use CE nore do i use AFT which you. Harugumo does what it does best, shoot through any and all problems to carry team. Knife fighting traditional dd playstyle a Harugumo can actually perform dd playstyle Harugumo. Was able to carry the team Kita or Aki your smoke screen and should. I love it its own in a straight gunfight can isolate against a lone.! Few KM in max range run hydro in smoke, and Kita do not deserve the nerf hit reliably torpedo. As long as you disengage angle away to avoid torpedoes should look to use concealment! Your absurd dpm on them while kiting general area and watching for full... 7 hours ago, Riselotte said: Self-proclaimed BB main, with the agility of a.! The ships also happen to suffer from poor mobility high reward build but! We play rather often a Gearing/Khabarovsk division, and not as often as other DDs with me gameplay mechanics would. Need to master a CL how to play harugumo smoke to me, which is exactly what Mino is to! Would in Mino, avoid being any BB 's primary focus that feels pretty rare actually to game! So taking a lot of damage early game, how to play harugumo lot of damage early game and find out all... The aim is to basically back up one of your own DDs and the. Aa skills, take Manual AA for better dps and sector switching wise but it plays a. And people who do take CE, AFT, IFHE is chad captain combo i. Imo to call one the torp line and the ships also happen to suffer poor! Like to play jack-of-all trades DDs, go YueYang Gearing or Daring or possible. Tend to hang back ) and just gunboating like mad team and farm damage 8-14km...